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- OXYRON Software
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- presents
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- TRAPPED
- -Das Rad von Talmar-
-
-
- Februar Preview
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- This preview may be spreaded by everyone until this text file is in the
- package
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- All rights reserved
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- For Questions, suggestions or bug reports:
-
- Michael Piepgras
- Bremsbergallee 4
- 24960 Gluecksburg
- Germany
-
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- 0(+49)4631/2342 (ask for Michael)
-
-
- -TRAPPED-, the story!
- ---------------------
-
- This project has been started about 9 month ago, when I made a Cube Routine
- with some textures. Then i put in some kind of dungeon as object and thought:
- "hmmm, quite ok, perhaps i will try make a game out of it".
- Well, i added routine by routine, several different polygon mapping routines,
- items, mouse control, automapping, magic, traps, switches, doors
- lights, lens flares, monsters, ...
-
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- InGame Controls
- ===============
-
- - mouse control
- - left/right for rotating moving direction
- - right mouse button to move forward
- - left mouse button to attack enemy
-
- (s) for rotating right looking angle
- (a) for rotating left looking angle
- (w) for restore looking angle to zero
-
- (1)-(6) choose the different weapons
-
- (m) deactivate/activate automapping
- - as your character has to paint the map he moves slower while "mapping"
- not possible in fast mode (speed potion)
-
- (p) choose potions between: health, strength, armor, speed
- - health(blue) adds some LP's
- - strength(green) adds strength for attacking monsters
- - armor(red) adds some armorpoints
- - speed(yellow) activates fast moving mode
- (return) drink potion and activate its function
-
- (space) - activates events (probably items are needed)
- - exits Scroll-Screen
-
- <crsr up> look to roof
- <crsr down> look to floor
- <crsr right> restore
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- Menue's
- =======
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- (F1) toggles screen modes
- -------------------------
- - 96x96 in coppermode, 4096 cols 3x3 pixels
- - 96x96 in coppermode, 4096 cols 2x2 pixels
- - 96x96 antialiasing, 4096 cols 2x2 pixels
- - 96x96 in bitplanes, 256 cols 2x2 pixels
- - 96x192 in bitplanes, 256 cols 2x1 pixels
- - 192x192 in bitplanes, 256 cols 1x1 pixels
- - 192x192 with Grafitti,256 cols 1x1 pixels
-
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- (F2) Automap
- ------------
- Displays your already painted map
-
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- (F3) Character Screen
- ---------------------
- Here you can find all the information about your player
- - Health (actual/maximum)
- - Dexterity
- - Strength (you/weapon)
- - moving Speed (normal/fast)
- - Delay (you/weapon)
- - Kondition
- - Attack Speed
- - Status
- - your magic items (red/green/blue fog)
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- (F4) Info and Help Scroller
- ---------------------------
- Upscrolling credits and all functions
- - right mouse button to stop
-
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- (F5) Quit?
- ----------
- Quit screen (game functions are stopped)
- - use cursor keys to choose
- - <return> to 'Quit'
- 'Quit&Save'
- 'Resume'
-
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- (F6) Items
- ----------
- item screen (game functions are stopped)
- - use cursor keys to select item
- - <return> return to game with selected item
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- (F7) Magic
- ----------
- magic screen (game functions are stopped)
- - use cursor keys to select item
- - space to change position of item
- (inventory <--> selected)
- - (t) to throw away item forever
- (only in inventory mode)
- - ALT to toggle between inventory and selected
- - return activates spell
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- (F8) Spell list
- ---------------
- Your found spells are displayed
- - Space to return to game
-
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- (F9) Options
- ------------
- Options screen (game functions are stopped)
- - use cursor up/down to select option
- - view mode (resolution, same as -F1-)
- - Wall/Floor mapping (no textures on Walls and Floor)
- for extremly slow computers
- - sound effects
- - Bouncing Movement
- - Scrolling Textures
- (horizontal and vertical texturescrolling)
- - Transparency
- (including: Glenz/Shade/alpha channels)
- - Blur Mode (looks nice with 1x1 resolution)
- - Dynamic Light
- (adds lightsources for e.g. fireballs, lamps, ...)
- - Texture Animations
- (take lots of Rastertime, realtime decrunching)
- - Lens Flares
- (activate "Dynamic Light"+"Transparency" too)
- - cursor left/right:
- some reference systems are displayed and the options
- are set to the best possible
- - return activates new options
-
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- (F10) Statistics
- ----------------
- Statistic screen (game functions are stopped)
- - Space to return to game
-
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- Credits:
- --------
-
- Code ........................... Michael Piepgras
-
- Music ............................ Andre Ursprung
-
- Textures ....................... Michael Piepgras
- ...................... Daniel Trompetter
- ............................ Achim Koyen
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- Level Design ................... Michael Piepgras
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- Magic System ........................ Achim Koyen
- ................... Michael Piepgras
-
- Greetings to:
- -------------
- Sanity, Lego, Polka Brothers, Artwork, Andromeda, Camelot
- Censor Design, Avena
-
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